There’s a specific kind of trailer you watch with the lights off, leaning forward, not breathing right. The reveal trailer for Metro 2039 is one of those. The pixelated dread, the broadcast static, the way Hunter’s voice cracks just slightly when he says something he absolutely should not be saying. If you saw it on April 16th, you know. If you didn’t, fix that, then come back.
Two weeks later, on May 1st, 4A Games announced the game had cleared a million wishlists across Steam and other storefronts. They sounded surprised. They shouldn’t be.
TL;DR for the people on a coffee break: Metro 2039, the fourth mainline entry in 4A Games’ post-apocalyptic shooter series, hit 1 million wishlists in two weeks. It’s coming Winter 2026 to PS5, Xbox Series X/S, Steam, and Epic. The game stars a fully voiced new protagonist called The Stranger, returning to a Moscow Metro now ruled by a fascist regime called Novoreich, led by a familiar face: Hunter from Metro 2033. The story was rewritten in collaboration with author Dmitry Glukhovsky, who’s living in EU exile after Russia handed him an eight-year sentence for criticizing the war.

The Number, And Why It’s Bigger Than It Looks
Let’s get the math out of the way first because the math is the headline.
One million wishlists. Two weeks. According to coverage from Techtroduce, Insider Gaming, GamingBolt, and multiple international outlets, the milestone was confirmed via 4A Games’ social posts on May 1st. The studio described themselves as “blown away.”
Why does this matter? Because wishlist velocity is one of the most predictive metrics in modern game publishing. It’s not vanity. It’s not just hype. Industry analysts treat wishlist additions as a primary indicator of day-one purchase intent, with the speed of accumulation often being more telling than the raw total. Hitting seven figures in fourteen days puts Metro 2039 in the same conversation as the year’s biggest AAA launches.
For context: Metro Exodus, the previous mainline entry, came out in 2019. That game took its sweet time hitting these kinds of numbers. Metro 2039 cleared them before most people have even finished arguing about the trailer on Reddit.
Who is The Stranger, and why is he talking
Here’s where things get interesting for series veterans.
Every Metro game so far has starred Artyom, the silent-protagonist staple of the franchise. He grunted. He nodded. He occasionally narrated in cutscenes. He never, ever, opened his mouth in dialogue. That was the deal. Artyom was you, holding the gas mask, hearing the world.
That deal is over.
Metro 2039 introduces a brand-new lead called The Stranger, and he is, per 4A Games’ showcase at Microsoft’s reveal event, the first fully voiced main character in the series. He returns to Moscow’s Metro after years in self-imposed exile, intending to tell former residents what the outside world looks like now. He’s haunted by waking nightmares. He’s older. He’s more haunted than Artyom ever got the chance to be on-screen.
This is a swing. A big one. Replacing your silent protagonist with a guy who actually talks back is the kind of choice that makes long-time fans nervous and new fans curious, which is, coincidentally, exactly the audience split a publisher wants when launching a fourth entry seven years after the last one.
The villain is the saddest twist in years
Standing in The Stranger’s way: the Novoreich, a neo-Nazi faction previously seen in the franchise that has since consolidated total control of the tunnels. Their leader is a familiar face from the Sparta Rangers.
If you played Metro 2033, you remember Hunter. The legendary Spartan. The mythic warrior-philosopher who set the entire series in motion before disappearing in act one. He was iconic. He was almost an archetype: the stoic mentor who hands you the call to adventure and then walks into the dark.
Metro 2039 brings him back as the dictator.
Hunter, now warlord of a fascist regime called Novoreich, has unified the tunnels under propaganda and fear, using a manufactured “war for the surface” to justify total control over the population. The trailer reframes his old stoicism as zealotry. It’s the kind of villain reveal that doesn’t just sell a game, it recontextualizes everything that came before. People are going to write essays about this. Some of them already are.
The subtext is the actual text
You cannot write about Metro 2039 in 2026 and pretend it’s just another shooter. 4A Games is a Ukrainian studio. They have been working on this game while Russia, the country whose capital their game is set in, has been actively bombing their cities for over four years.
The studio rewrote the entire planned narrative of Metro 2039 in collaboration with series author Dmitry Glukhovsky. Glukhovsky, a Russian writer who has been one of the most prominent literary voices against the invasion of Ukraine, has been living in exile in the EU after being handed an eight-year sentence in Russia for publicly criticizing the war.
Read that paragraph again. Then think about the story Metro 2039 is telling.
A returning warrior comes back to find his homeland ruled by a fascist regime that uses manufactured external threats to justify domestic repression. The mentor figure of the original game has become the dictator. The war on the surface is propaganda cover for the war on the people in the tunnels.
This is not subtle. It’s not trying to be. The Xbox First Look presentation in April was, per Xbox Wire, explicit that the team’s experience of invasion has “deeply shaped their perspective and fundamentally altered their game.” A studio whose people have been forced to develop AAA software in air-raid shelters made a story about how propaganda eats a country alive. That’s not a coincidence. That’s the thesis.
The million-wishlist number isn’t just commercial momentum. It’s an audience telling 4A Games that they want this story, told by these people, right now.
METRO 2039 – Official Reveal Trailer
The Winter 2026 problem
Here’s the part of the story 4A Games is probably stressed about behind the scenes.
A Winter 2026 window puts Metro 2039 in direct competition with what is expected to be one of the busiest release quarters in years, potentially including GTA 6. Yes, that GTA 6. The one Rockstar has been allegedly teasing through cryptic YouTube channel updates for months. The one whose mere release date announcement is going to suck every gaming-related electron out of the discourse for six straight weeks.
If GTA 6 lands in December 2026, Metro 2039 lands in a meat grinder. If GTA 6 slips again, which, let’s be honest, would be on-brand, the window opens up dramatically.
Then there’s the rest of the holiday slate. Battlefield 6 is already pushing pre-order microtransactions for Season 3. Assassin’s Creed Black Flag’s resync remake is doing its own million-wishlist victory lap. The Last of Us Online petitions are circulating. Fallout 76 keeps getting roadmap revisions. The shooter and post-apocalypse genres are stacked.
Metro 2039 has one thing none of those games have: a story with actual political weight, told by people who lived through the source material. That’s not nothing. That’s potentially the entire reason this hits 2 million wishlists by July.
What we actually know about the gameplay
Let’s be specific, because a lot of the coverage has been vibes-only.
Confirmed by 4A Games and Deep Silver via the Xbox First Look presentation:
- Engine: Built on the proprietary 4A Engine. This is the same engine lineage that pioneered ray tracing in Metro Exodus. The studio is pushing it further with 2039.
- Genre: Single-player, story-driven, first-person survival shooter. No multiplayer. No live service. No battle pass. (Yes, in 2026, this is now a feature worth listing.)
- Setting: Moscow Metro, 25 years after the nuclear catastrophe. Roughly five to six years after Metro Exodus.
- Platforms: PC (Steam, Epic, Xbox on PC), PS5, Xbox Series X/S. Simultaneous launch.
- Mechanics seen in the gameplay reveal: Hand-crafted weaponry, a watch-based diegetic UI replacing traditional HUD elements, gas mask management, weapon misfire/maintenance systems, and at least one set-piece featuring Nosalises (the gorilla-sized mole-mutants from earlier games) crashing into a Metro station.
- Combat philosophy: Tactical, with The Stranger shown actively choosing to disengage and reposition rather than face threats head-on.
What we don’t know: exact release date, price, length, mission structure (linear like Last Light or open like Exodus), whether the moral-choice system from previous games returns. Knowing 4A, it almost certainly does.

What the wishlist number actually buys you
Worth noting for the marketing-curious: a million wishlists in two weeks doesn’t just look good in a press release. It directly affects how Steam’s algorithm surfaces the game. It triggers a higher tier of “popular upcoming” placement. It feeds into the “you might also like” recommendation engine for users who wishlist similar titles. It also gives Deep Silver leverage in retailer pre-order conversations and platform marketing co-op deals.
In short: the people who put Metro 2039 on their wishlists this week made the game more visible to the next million people who haven’t seen it yet. That’s how this number compounds.
There’s also a more nervous read on it. Industry analysts noted that meeting heightened fan expectations is the next challenge, especially given the recent leak of a 120 GB build of an older version of the game shortly before the reveal. The hype is now load-bearing. If the final product doesn’t land, the backlash will be proportionally enormous.
So who actually wants Metro 2039 right now?
Three groups, and they barely overlap.
The Metro lifers. People who played 2033 in 2010, bought every redux, completed both Exodus endings, and own at least one piece of franchise merch. For them, the wishlist was automatic the second the trailer dropped. They’ve been waiting seven years.
The post-apocalypse curious. People who got into the genre via Stalker 2 (which, also, was made by Ukrainian devs with a similar war-shaped soul), who tried Fallout 76 for the second or third time during a Steam sale, who keep nostalgia-watching the Mad Max: Fury Road trailer. Metro 2039 reads to them as the “real one.” The serious one.
The single-player refugees. People who are tired. Tired of live service. Tired of seasonal grinds. Tired of cosmetic shops gating story content. Metro 2039 is, as far as we know, a finite game with a beginning, middle, and end. In 2026, that’s almost transgressive.
The Venn diagram of these three groups is exactly one million people, give or take. Probably more by the time you read this.
The bottom line
Metro 2039’s million-wishlist sprint isn’t really about Metro 2039. It’s about a moment.
It’s about a Ukrainian studio surviving long enough to ship a game about authoritarianism while being personally targeted by an authoritarian. It’s about an audience that’s exhausted with cynical live-service everything and hungry for a story that costs $70 once and ends. It’s about a writer, in exile, given the chance to put his real political fury on screen via the franchise that made his career.
You can read the wishlist count as marketing. You can read it as appetite. You can read it as a quiet, distributed, click-by-click vote of support from a million strangers for a studio that probably needs to hear it right now.
Probably it’s all three at once.
Either way, this winter, set aside an evening. Put on headphones. Turn off the lights. The Metro is waiting.
FAQ: Metro 2039 wishlist milestone and release info
How many wishlists does Metro 2039 have?
Metro 2039 surpassed one million wishlists in just two weeks following its April 16, 2026 reveal. The milestone was officially confirmed by developer 4A Games via social media on May 1, 2026. The number is across Steam and other platform storefronts combined.
When does Metro 2039 release?
Metro 2039 is scheduled for Winter 2026. No specific release date has been announced. Based on the “Winter” window, the launch could fall anywhere from December 2026 to February 2027.
What platforms is Metro 2039 launching on?
Metro 2039 will launch simultaneously on PC (via Steam, Epic Games Store, and Xbox on PC), PlayStation 5, and Xbox Series X/S.
Who is the protagonist in Metro 2039?
The new protagonist is called The Stranger. He is the first fully voiced main character in the Metro game series, replacing the silent protagonist Artyom from previous mainline entries. The Stranger has been living in the wilderness outside Moscow and returns to the Metro tunnels haunted by waking nightmares.
Who is the villain in Metro 2039?
The antagonist is Hunter, a returning character from Metro 2033 who first appeared as a Spartan Ranger mentor. In Metro 2039, he leads Novoreich, a fascist regime that has consolidated control over the entire Moscow Metro through propaganda, fear, and a manufactured war on the surface.
Is Metro 2039 based on a Dmitry Glukhovsky book?
No. Metro 2039 features an original story written by 4A Games in collaboration with Glukhovsky, but it is not adapted from any specific book. Glukhovsky, the original Metro novel author, is currently living in EU exile after Russia sentenced him in absentia to eight years in prison for publicly opposing the invasion of Ukraine.
Is Metro 2039 a multiplayer game?
No. Metro 2039 is a single-player, story-driven, first-person survival shooter. There is no announced multiplayer, live service, or battle pass component.
Does Metro 2039 have ray tracing?
Yes. Metro 2039 is built on the 4A Engine, which previously pioneered ray tracing implementation in Metro Exodus. According to 4A Games, the studio is pushing ray tracing further in 2039, though specific RT features have not yet been detailed.
Will Metro 2039 work for new players?
Yes. 4A Games has confirmed Metro 2039 is designed as a viable jumping-on point for new fans, with a new protagonist (The Stranger) and a new cast of characters. Familiarity with Metro 2033, Last Light, or Exodus enriches the experience but is not required.
Was a Metro 2039 build leaked?
Yes. A 120 GB build of an older version of the game leaked online shortly before the official reveal in April 2026. The leaked build was reportedly an outdated milestone version. It did not appear to dampen pre-release enthusiasm.