Game Design

What Are Game Engines: Unreal, Unity, and the Powerhouses Behind Modern Games
What Are Game Engines: Unreal, Unity, and the Powerhouses Behind Modern Games

Have you ever found yourself lost in the rain-soaked city of Cyberpunk 2077 or building pixel-perfect farms in Stardew Valley and wondered, “How do these virtual worlds come to life?”

0 (0)
Death Stranding Graphics: Visual Evolution from DS1 to DS2
Death Stranding Graphics: Visual Evolution from DS1 to DS2

There’s nothing quite like the first time you pick up Death Stranding and step into its world; a mixture of awe and curiosity, with scenery so vivid you could almost

0 (0)
The Haunting Melodies of the Continent: The Witcher 3 Music and Sound Design
The Haunting Melodies of the Continent: The Witcher 3 Music and Sound Design

Walk into any noisy tavern or stormy battlefield in The Witcher 3: Wild Hunt, and you’ll know right away; you’re somewhere special. There’s magic in the air, tying every sparkling

0 (0)
GTA Influence on Open-World Gaming: Rockstar’s Revolution from Chaos to Creativity
GTA Influence on Open-World Gaming: Rockstar’s Revolution from Chaos to Creativity

It’s hard to imagine today’s vast, living game worlds, those digital playgrounds overflowing with freedom, mischief, and unexpected surprises, without tipping our hats to Grand Theft Auto. The very words

0 (0)
Kingdom Come Deliverance 2 story
Unraveling the Past: The Kingdom Come Deliverance 2 Story

There’s a certain magic in returning to a world we’ve loved—especially when that world is the muddy, glorious, and morally messy Bohemia crafted by Warhorse Studios. Ever since the official

0 (0)
Realism in Video Games, Where is it Headed?
Realism in Video Games, Where is it Headed?

The first time we booted up Red Dead Redemption 2, we found ourselves staring at a snow-packed horizon, watching Arthur Morgan’s breath curl into the frozen air. Who could forget

0 (0)
AI in Game Design: Bringing Worlds and NPCs to Life
AI in Game Design: Bringing Worlds and NPCs to Life

Imagine this: you’re creeping through the dark ruins in a post-apocalyptic world, and an NPC ally whispers a warning as a nearby enemy reacts to your sound. You adjust your

5.0 (1)