MultiVersus Officially Shut Down After Struggling Relaunch and $200M Loss

MultiVersus has officially been shut down, with servers going offline and the game delisted from all digital storefronts. Despite a promising start, the live-service brawler couldn’t regain momentum post-relaunch, leading to major losses and studio closures.

MultiVersus, Warner Bros. Games’ ambitious free-to-play platform fighter, has officially shut down. As of May 30 at 9 AM PT / 12 PM ET, the game’s servers were taken offline, and it was delisted from all major storefronts, including Steam, Epic Games Store, PlayStation Store, and Microsoft Store. Despite a once-promising future, the title failed to maintain momentum after its full relaunch in May 2024 and is now the latest casualty in WB Games’ faltering live-service strategy.

Originally launched in July 2022, MultiVersus quickly amassed a large player base thanks to its unique crossover roster, featuring characters like Batman, Shaggy, Bugs Bunny, and Arya Stark. At its peak, it boasted over 150,000 concurrent players on Steam alone. However, the game struggled with content updates and technical issues, prompting an extended offline period before it returned with a full relaunch in May 2024.

The relaunch was backed by WB Games’ acquisition of developer Player First Games in July 2024, with renewed hopes that fresh content and updates could revive interest. Season 5, launched in February 2025, introduced highly requested features such as faster-paced gameplay, movement tweaks, and new characters like Aquaman and Lola Bunny. However, despite this brief surge in excitement, the game couldn’t sustain a consistent player base.

Players who logged into MultiVersus between February 4 and May 30 will retain access to an offline version of the game, though online matchmaking and social features are no longer available. Additionally, any Gleamium, MultiVersus’ in-game currency, became unusable after the game was delisted, frustrating many fans who had invested in the $99.99 Founder’s Pack and other microtransactions.

The decision to shut down the game was first announced in January, with developers citing a combination of strategic shifts and economic challenges. WB Games stated, “This decision was not made lightly,” emphasizing the team’s passion and hard work. Yet, behind the scenes, mounting financial losses reportedly played a significant role. According to Bloomberg’s Jason Schreier, MultiVersus was among a trio of failed WB Games projects, alongside Suicide Squad: Kill the Justice League and Quidditch Champions, that collectively cost the company nearly $300 million in write-offs.

The shutdown also coincides with broader corporate changes, including the closure of Player First Games, WB Games San Diego, and Monolith Productions, as well as the cancellation of a Wonder Woman game that had been in development. The fallout from these decisions has triggered a leadership change at WB Games, with David Haddad stepping down and JB Perrette, CEO of Warner Bros. Discovery’s global streaming and games division, taking over.

Despite a passionate community and multiple attempts to revive it, MultiVersus ultimately fell short of expectations. Its shutdown marks a sobering moment for live-service games, especially those banking on cross-franchise appeal and long-term monetization.

Read the latest game news and detailed reports via Gamerative.

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